Infinite noise, that is.

There might be a way to remove the two pieces of track I used by being even more aggressive with input suppression somehow, but I'm not feeling it yet.



Edit:

As I fiddle with a single 1-arm, no track, I become more confident in this solution.  Theory min says 90g.  Bonder, Unbonder, Purification, Unification, Calcification, Arm.  Disposal is a bonus.  Purification provides the biggest challenge here, as you are required to access one of it's hexes indirectly.  A secondary issue is the requirement of "boxing in" one of your three inputs, which can be alleviated through the use of disposal and input suppression.

Long winded thoughts (only read if you really want to):

6 Access hexes:
1 - Air on a Unification Input:  I can't see anything else you could add to this one.  Single atom inputs are almost impossible to suppress, meaning you can't really stack with purification, bonder, or unbonder.  Calcification might be viable with the right stacking, but would require careful sequencing to get right.  Disposal is almost interesting as a way to effectively suppress the input, but makes it impossible to grab.
2 - Unification output:  This one is a toughie.  This is the obvious choice for calcification.  It's also crowded on nearly every side by an atom, making it very difficult to use bonder/unbonder, and impossible to overlap with any part of Purification.  There's a temptation to put one of the inputs overlapping this hex, but no matter how I did it, I couldn't avoid a collision when spawning the quint.
3 - 